Hi folks, Happy New Year.
There's been quite a few developments with Prism in the past few months, though again a lot of them are "under the hood" and not particularly visual. A lot's been done to improve stability at higher CPU speeds, and there's also been a large amount of refactoring of Prism's microcode to make it easier to work on and add new features.
Over Christmas, I did a lot of compatibility testing (also known as just playing games), as well as some playing around with palettes...
Gauntlet II with a modified palette |
Of course it wasn't ALL playing games and refactoring... I did do some work on adding new features, including Radstian mode (a 128x192 16 colour "chunky" mode with no colour clash). I also started adding César Hernández Bañó's additional screen modes (similar to Radstian mode but with different resolutions)
SpongeBob Radastanpants gazing lovingly at a ZX Uno prototype |
Shine on, you crazy ROM selector. |
The boot rom utilises Prism's 16 colour (4 plane) clashless mode and as you can see it also departs from the Spectrum's standard colours - for example non-bright yellow's orange. |